DensParkNumber1 Posted December 1, 2015 Share Posted December 1, 2015 same, ive done alot of railroad missions and havent went near the glowing sea Have a feeling im going to have to chose between the BoS and the Railway men soon though as there ideals sort of clash . 0 Quote Link to comment Share on other sites More sharing options...
NotThePars Posted December 1, 2015 Share Posted December 1, 2015 Aye I'm probably going to side with the Railroad. I'm not overly convinced by many aspects of the story but I do like that all of the factions are as "good" as each other and are instead dependent on what you personally support. 0 Quote Link to comment Share on other sites More sharing options...
WullieBroonIsGod Posted December 1, 2015 Share Posted December 1, 2015 I'll not be joining the BoS. Danse is a throbber. Though he's a tough companion. Seem to build relationship up with him quite quickly as everytie you mod a weapon/armour he get's a stiffy 0 Quote Link to comment Share on other sites More sharing options...
Mr. Brightside Posted December 1, 2015 Share Posted December 1, 2015 f**k the BoS and the Railroad. The Institute is the future. 0 Quote Link to comment Share on other sites More sharing options...
spud131 Posted December 1, 2015 Share Posted December 1, 2015 Yeah, i followed the rail Road starting at Swans bit. It's a red trail that you follow.Is that not the freedom trail? Or is it one in the same thing? 0 Quote Link to comment Share on other sites More sharing options...
gc_smfc Posted December 1, 2015 Share Posted December 1, 2015 Is that not the freedom trail? Or is it one in the same thing? It sure is. 0 Quote Link to comment Share on other sites More sharing options...
Homer Thompson Posted December 1, 2015 Share Posted December 1, 2015 Need some weapon crafting help. I've read that if you transfer your mods to the workbench you can apply them to other weapons without using resources to craft the mod. It doesnt seem to work for me. Anyone know if this is true or if I need to do anything special to make it happen? 0 Quote Link to comment Share on other sites More sharing options...
DensParkNumber1 Posted December 1, 2015 Share Posted December 1, 2015 ^ that would be a game changer if true 0 Quote Link to comment Share on other sites More sharing options...
Gaz Posted December 1, 2015 Share Posted December 1, 2015 I'll be honest, I don't have a scooby when it comes to crafting / building and whatnot. 0 Quote Link to comment Share on other sites More sharing options...
Ulises de la Cruz Posted December 1, 2015 Share Posted December 1, 2015 I should say 'attach mod' on the crafting screen. 0 Quote Link to comment Share on other sites More sharing options...
HEED Posted December 1, 2015 Share Posted December 1, 2015 Went back to the main mission after spending countless hours looking for missing cats, retrieving some strange serum for a weird scientist and clearing out places for that arsehole Knight Rhys. Thought I'd possibly over-leveled, started the Hunter/Hunted mission at level 32. The courser absolutely destroyed me!! So no, not over-leveled at all. Eventually had to mini-nuke him to the face. McCready was a huge help too After clearing out the gunners, I walked into the top floor and spoke to the courser and initiated a self destruct sequence, no bullets were fired that day. 0 Quote Link to comment Share on other sites More sharing options...
Homer Thompson Posted December 1, 2015 Share Posted December 1, 2015 (edited) ^ that would be a game changer if trueIt was posted on the Fallout 4 facebook page This week’s #TuesdayTips will be covering Weapon Modifying and Crafting. Pack some punch while roaming the Wasteland with these helpful hints: Adding the ‘bottomless’ mod to the Laser Musket is an amazingly strange experience. You can crank the weapon as much as you like, but no matter how much you crank it, it will fire that amount of cells, and shoot an equal damage of that many shots. I.e, cranking up to 100, and having 100 cells – It will fire all 100 in one massive shot. Enjoy! Put a hyphen or space at the beginning of the name (ie, -gun name), and those weapons will default to the top of the list in your pip-boy. By also renaming weapons to say their ammo type at the beginning, this will be helpful for weapon and ammo management. When you upgrade a weapon, the current mod will be placed in your inventory. If you transfer all mods to your workbench, if you put that upgrade on another weapon, it will use the mod before crafting a new one. You can salvage weapon sights by modifying the weapon with the no sights attachment, which costs no resources to make. If a gun/armour has a mod you can't build, you can still swap the mod out and install it on another weapon. Have some tips to share? Mention them in the comments! What’s the best Weapon you’ve crafted so far? I should say 'attach mod' on the crafting screen.Doesnt seem too Edited December 1, 2015 by Mr X 0 Quote Link to comment Share on other sites More sharing options...
mizfit Posted December 1, 2015 Share Posted December 1, 2015 So I discovered Dunwich Borers last night. That was fucking freaky, anyone want to take a guess what was going on? 0 Quote Link to comment Share on other sites More sharing options...
Mr. Brightside Posted December 1, 2015 Share Posted December 1, 2015 H.P. Lovecraft. 0 Quote Link to comment Share on other sites More sharing options...
Tamdunk Posted December 1, 2015 Share Posted December 1, 2015 Need some weapon crafting help. I've read that if you transfer your mods to the workbench you can apply them to other weapons without using resources to craft the mod. It doesnt seem to work for me. Anyone know if this is true or if I need to do anything special to make it happen? I'm fairly sure you can only have each mod for the certain weapon. e.g. If you find a 10m pistol with a night vision scope, you could craft a new standard sight for that weapon and then attach the scope to your current 10m pistol which may have other mods on it. I don't think you could put that scope on say a sniper rifle. 0 Quote Link to comment Share on other sites More sharing options...
Ulises de la Cruz Posted December 1, 2015 Share Posted December 1, 2015 Try removing the mod off the gun first by changing it to another mod, pick the gun you want to put the mod on, go to the mod you've just removed, then there should be an option to attach the mod. That's what I do. 0 Quote Link to comment Share on other sites More sharing options...
Waal Posted December 1, 2015 Share Posted December 1, 2015 So I discovered Dunwich Borers last night. That was fucking freaky, anyone want to take a guess what was going on? The weapon at the end of that is a beast. I was slaughtering Deathclaws with ease. 0 Quote Link to comment Share on other sites More sharing options...
Homer Thompson Posted December 1, 2015 Share Posted December 1, 2015 I'm fairly sure you can only have each mod for the certain weapon. e.g. If you find a 10m pistol with a night vision scope, you could craft a new standard sight for that weapon and then attach the scope to your current 10m pistol which may have other mods on it. I don't think you could put that scope on say a sniper rifle. Try removing the mod off the gun first by changing it to another mod, pick the gun you want to put the mod on, go to the mod you've just removed, then there should be an option to attach the mod. That's what I do. You're both right. The mods only apply to the same weapon and you cant have the mod you crafted on two weapons, unless you craft it twice. You can remove it from one and transfer to another though 0 Quote Link to comment Share on other sites More sharing options...
mizfit Posted December 1, 2015 Share Posted December 1, 2015 Standing on the USS constitution earlier today, looked over the stern to see 2 deathclaws murdering a group of Minutemen. I decided to stay on the boat and leave them to get on with it. 0 Quote Link to comment Share on other sites More sharing options...
Illuminati Posted December 1, 2015 Share Posted December 1, 2015 I just ventured into a town run by codsworth like robots, I skipped the part where he was speaking to me so had no idea what he asked and my response obviously wasn't what he wanted to hear as they all murdered me. f**k this game 0 Quote Link to comment Share on other sites More sharing options...
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