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Miguel Sanchez

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Everything posted by Miguel Sanchez

  1. That noise you hear is several thousand years' worth of literature quietly sobbing in the corner.
  2. It read the same as your complaint about getting brief responses to things. Although looking back it seems less comparable now than it did originally. My apologies to Bairnardo.
  3. Once again If you sit inside all day are on the internet all day are reading shite from losers all day are watching porn all day, you're not going to understand how people actually behave outside the confines of your bedroom. The one guy I've known online who was a (self-identified) incel fit this description. His mum died when he was young, the only job he'd ever had was in a warehouse or some such and all he did besides that was smoke weed, watch porn and archive porn and it wasn't free range, ethical stuff. Internet porn effectively industrialises sexual relations in a way that didn't exist for the previous 99.9999% of human history, and lots of people can't handle that. I remember reading a throwaway comment once on twitter or youtube or something once that went along the lines of "it's amazing that we produced exactly one generation that understands how to use the internet." I think the way online communication affects an individual's understanding of human relationships is so vast, so rapidly changing and so frequently replaced by new mediums that's it's almost impossible to ever chronicle properly even as we exist within it, but the rise in ideologies like inceldom can easily be traced to various things that I and others have already said in this thread over the years. Self-fulfilling, easy access, instant gratification echo chambers for people too afraid to go outside allow them to be convinced that it's everyone else's fault, rather than the fact they sit inside all day wanking and playing video games. The fact that, like 'troll', the very term 'incel' has been co-opted by people outside of the community as a general term for weirdo shows how badly they're missing the point of the problem. It's no surprise that the resident simpletons on here are prone to misapplying it. As generations are now born and grow up with access to this sort of thing instantly and virtually inescapably, how are interpersonal relationships going to be formed in the future? It's one thing to communicate about something platonically - 99% of posters on here appear reasonable, normal people like anyone you'd meet and get on with in real life. Other forums I post on are the same, and on more modern, instantaneous platforms like Discord the concept still stands up even if it's just a bit quicker. Can you learn how to establish a meaningful intimate relationship on there in the same way? I don't know. Personal experience would say yes, but then it's easy to idealise people online. The point is, if you've spent your life consuming media and communication in basically the same way - instantly, digitally - then it's not only going to warp your idea of how to establish genuine relationships with people, but for anyone right now from about the age of 25 or up, their brains are going to work completely differently so understanding how to manage this issue as things change is... well, not my problem. I'm away for a game of Rocket League and a w**k.
  4. I thought this when I read about him the other day. He was investigated for fraud because HP said what they bought wasn't worth what they paid for it. Well, you shouldn't have paid that much. Clowns.
  5. Anyway, Liverpool have sold a guy to Brentford for 25 million. I've never heard of him, he has no caps, he's played four times for Liverpool (cup games)
  6. Working too hard to secure the coin imo
  7. They're raising the cost of housing to make housing more affordable? I'm reading this?
  8. I'd have poured this through a tea strainer to get all the bits out.
  9. Maybe you're thinking of the thread on here.
  10. Just one of them yelling WHAT THE f**k IS THAT THING is all I wanted.
  11. "Gogglebox is a psyop." Not my words, the words of @ICTChris
  12. Old (2021) Is this a bad film made well or a good film made badly or a bad film made badly? I can't tell. It's weird and I think it could have been a much better kind of weird if it wasn't made by someone who had to shoehorn in really contrived explanations for what was going on. The Thing (1982) (Watched twice) Maybe I just noticed the second time but nobody seemed... scared. If this was made now there'd be one guy sat rocking in the corner, gibbering and screaming a lot. Good special effects. Good location. Could have been scarier. The World is Not Enough (1999) This is really, really, really stupid. Aftersun (2022) (Watched twice) Woman watches holiday video from her youth. Sad. Good. I somehow went back too late and too soon for my second viewing.
  13. I think there are some posters who aren't capable of self-realisation and are better left to it by people who should know better. When a few of them start on at one another, well, that's another story. How that subject is still going is beyond me.
  14. Gone Home: Console Edition (PS4, 2016) Some time ago, Gone Home was featured as free monthly game on PlayStation Plus. This happened so long ago in fact that not only did I not own a PS4, I had decided I wasn't going to redeem the free PS4 games on offer because by the time I made the switch to that generation I wasn't going to be playing quite as many games. Whoops. It seems Gone Home was included on PS+ in June 2016. Being vaguely aware it was something I might be interested in I kept an eye out to see if it ever went on sale. Looking further at the list it seems the first PS4 game I redeemed was Everybody's Gone to the Rapture, so you can see my interests were consistent. That was 2016. I made the switch to PS4 as my full time console at some point near the end of 2018. Gone Home was on sale in February 2018 and then wasn't on sale again until April of this year, 2024. It also saw its normal price drop this year, going from £15.99 to £11.99. I promise I'll get to actually talking about the game eventually, but even its current normal price needs to be looked at. Gone Home is a walking simulator which offers, at best, four hours of content. That's one blind playthrough doing your best to take in everything naturally, then another one looking for all the creator commentary bubbles to interact with. It's a game with virtually no replay value, as once you know the story you know the story. As I'm thinking about it I realise I don't actually know what goes into pricing games, but considering the cost of other similar games (about a tenth of this when they're on sale every other month), Gone Home seems ludicrous. Gone Home is a walking simulator where you play as Kaitlin, a 20 year old girl who's been off travelling in Europe and returns home to Oregon and an empty house. Through environmental clues and a journal left by her sister Sam, Kaitlin and the player find out what happened to her family. It's a walking simulator so there's no gameplay besides walking around looking at things. The walking is quite slow. Even 5% faster would have been fine, but it's slow enough that I was getting frustrated on my first playthrough where I'm just wandering about exploring. That's a bad thing. Interacting with objects is tactile and oddly thoughtful. In one of the commentary bubbles one of the developers explains that during playtesting people said they felt bad about picking stuff up and then doing the usual video game thing of throwing it on the floor, so there's a 'put back' option where you can replace things where you got them. This is nice, and the sort of mechanic which makes games like this more immersive. You're more likely to treat the premise seriously if you can interact with things the way you would in reality. Probably. Would you go into a stranger's house and throw their ornaments around? Don't answer that, you'll disappoint yourself. The game's ambient soundtrack is very good. The.... I don't remember their last name. The family have recently moved into a large, old, gothic house filled with lots of large, old, gothic house noises and sounds. As you're walking around, it feels like a real building. The game takes place at night in the rain, and the sound and occasional flash of weather through windows adds to the atmosphere. It feels real, and it feels equal parts comforting and mysterious. Gone Home is set in 1995 and is, largely, about the life of a 17 year old girl. As a result, the social period and interests espoused within are right up my alley. Sam listens to riot grrrl music. The game uses real music from that time. Corin Tucker from Sleater-Kinney adds a few thoughts in the commentary mode. I'm not actually sure how well the game does as a period piece. It features real music from the time. There are fake magazines with pictures of Kurt Cobain and Gillian Anderson on them. Sam has an original Nintendo. There are VHS tapes lying around with X-FILES SEASON 1 18-21 written on them, but I never really escaped from the feeling that I'm in 2024, playing a video game from 2013 that's set in 1995. I'm honestly not sure why. The game does a very good job of creating an immersive and real environment and the characterisation is very real even though you don't interact with them directly, but something about the time period feels like a reproduction rather than authentic. While I was thinking about what I'd say when I was writing this game up I thought about walking simulators as a genre, how many I've played and what traits they share. I ended up realising I've actually played more games like this than I thought. I also realised that as a format they will almost always have to struggle with telling a story with multiple characters and viewpoints from a single perspective, usually discovering the story after it's happened. Can, then, a game feature (in this case) four meaningful characters who all feel legitimate? Asking questions and then answering them is very annoying so I apologise, but I think Gone Home manages it. In addition to the journal pages you can find there are subtle clues dotted around the house which when pieced together explain more clearly what was going on in the family. You can get the gist of things with just a few bits of information, but the game strikes a fine balance of giving you information which rewards you enough to want to keep exploring to find as much of it as you can. I don't think your path for uncovering this blind is technically linear, but you can probably find 90% of this stuff just from following one clue after another, which is a good amount. It might seem silly being at pains to avoid spoilers for something more than ten years old, but I had managed to go that length of time knowing absolutely nothing about this game, so you might too. The story is different. It's normal yet something you might not necessarily have seen in a game, or even that often in other formats. It's told well, with emotion and empathy in a way which never really becomes too preachy. It's a story about the young told from the perspective of the young which always carries a potential to be insufferable, but I don't think it ever is. I liked the commentary mode you can activate as well. Since the game is short the commentary isn't that much longer than a regular playthrough, and it's just as interesting learning about how the game is the way it is if you're interested and enjoyed it. I remember playing Dear Esther and having no desire to listen to the commentary there even though the game is a similar length, so either I'm growing or Gone Home is miles better than at least one of its comparables. All in all I must have waited the best part of eight years to be able to play Gone Home. I ended up engaging with it in a way I wasn't expecting and in a way I haven't done with just about everything I've played so far in 2024. I can't really say anything other than that I enjoyed this and would recommend it to everyone, and that I'm going to actively seek out similar games to it.
  15. Catfish and the Bottlemen live at the 75k capacity Cardiff Principality Stadium:
  16. I'd been worried for a while that they didn't have an Official Dairy Partner.
  17. Week 33 update Two deaths this week. First up, actor Gena Rowlands: Gena Rowlands obituary | Film | The Guardian Another actor from the black and white days, another one whose work I've never seen. She sounds like a laugh. Rowlands died at 94 so she's worth 31 Base Points for @19QOS19 with a Solo Shot bonus giving him 81 points. ========== Second death this week, actor Alain Delon: French film star Alain Delon dies aged 88 | Film | The Guardian What I'm getting from his obituary and his wikipedia is that he was an absolute shagger. Good for him. Delon died at 88 so he's worth 37 Base Points for @Aim Here with a Solo Shot bonus taking that to 87 points. As a result, the standings look like this: 1. Ned Nederlander 797 2. The Naitch 593 3. Billy Jean King 536 4. mozam76 528 5. psv_killie 527 6. lolls 514 7. Moomintroll 502 8. The_Craig 494 9. Indale Winton 484 10. JustOneCornetto 470 11. El Guapo 457 12. chomp my root 450 13. sparky88 447 14. choirbairn 438 15. The DA 436 16. pub car king 430 17. Savage Henry 415 18. mathematics, Melanius Mullarkay 404 20. TxRover 397 21. weirdcal 378 22. Lofarl 370 23. Forest_Fifer 369 24. Arch Stanton 363 25. buddiepaul, cdhafc1874 360 27. lichtgilphead 351 28. peasy23 348 29. Bully Wee Villa, Darren 347 31. Desp 342 32. sleazy 340 33. Arbroathlegend36-0 324 34. Arabdownunder 318 35. Aim Here 306 36. scottsdad 297 37. HI HAT 276 38. nessies long lost ghost 276 39. Oystercatcher 270 40. Mark Connolly 262 41. Craig fae the Vale 251 42. Sweaty Morph 244 43. Shotgun 231 44. LoonsYouthTeam 222 45. senorsoupe 219 46. Sergeant Wilson 218 47. blackislekillie 216 48. parxyz 206 49. qos_75 203 50. gingette 187 51. invergowrie arab 186 52. pawpar 179 53. tamthebam 171 54. Molotov 170 55. amnarab 169 56. 10menwent2mow, 101, Guy Incognito, Shipa, throbber 168 61. Raidernation, Salvo Montalbano 163 63. Karpaty Lviv, Ray Patterson 162 65. DG.Roma 159 66. alta-pete, Miguel Sanchez 156 68. ThomCat 152 69. get_the_subbies_on, Polarbear, Scorge, The Master 144 73. Cheese 143 74. Florentine_Pogen 140 75. Enigma 128 76. Trogdor 113 77. sophia 85 78. dagane, The Hologram 84 80. 19QOS19 81 81. Suspect Device 76 82. ICTChris 74 83. Ash1990, Bert Raccoon 72 85. stanton 51 86. BillyAnchor, doulikefish 49 88. falkirktheinvincible 27 89. Everyone else 0 The spreadsheet has also been updated with these scores: https://docs.google.com/spreadsheets/d/1CsroU6IlQNJOesOqCc5gsI7SCw8ywBS-PUzQwLTJe4g/edit?usp=sharing
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