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Theres a skin, already, that hides the attributes/star ratings again, which i think makes the game more fun (for some) as its harder to sign wonderkids at Scottish clubs.

Would recommend it as youll end up signing/playing players in ways you wouldn't have thought before. Early game is a bit of hard work until things become clearer though.

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On 22/10/2022 at 22:13, Homer Thompson said:

Maybe if they could come up with a proper, workable MMO mode then a sub model would work. Not an easy thing to do unfortunately. 

Yeah, I think that's the one big frontier they have left to go after, but like you say, it's not an easy one.  They tried it previously with FML, and I think that ended up actually being a good product with just a few key flaws that dragged it down and ultimately killed it.  Unfortunately SI seem to have gotten burned bad from that, so I doubt they'll have too much appetite to return to that space.  Which is a shame because if they got it right, they'd be printing money.

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1 hour ago, forameus said:

Yeah, I think that's the one big frontier they have left to go after, but like you say, it's not an easy one.  They tried it previously with FML, and I think that ended up actually being a good product with just a few key flaws that dragged it down and ultimately killed it.  Unfortunately SI seem to have gotten burned bad from that, so I doubt they'll have too much appetite to return to that space.  Which is a shame because if they got it right, they'd be printing money.

I remember being very excited for FML, then enjoying it for a bit, then being really frustrated with it and giving up. I don't really remember why though. 

18 minutes ago, RandomGuy. said:

I imagine the death of PES due to moving to a monthly model might have scared companies into staying away from that model.

Not really the same though, is it? PES has always played second fiddle to fifa. I imagine going monthly was an attempt to get some market share and it failed. I'm also guessing the fact that the game wasn't actually very good had a lot to do with it. 

FM is as dominant in its genre as a game has ever been. Do the holders of the CM licence even bother releasing a game any more? 

A monthly sub doesn't seem to have been a problem for World of warcraft.

I don't really understand the economic argument against it, to be honest. Charge a one off £20ish quid for the base game then a few pounds a month. Regular players will pay it and end up paying basically the same each year and new players need to buy the base game. You can still advertise new features to attract new players or encourage lapsed players to re-subscribe. A monthly sub also goes straight into SIs pocket rather than paying the retailers a chunk. 

I guess there's something I'm missing 

Edited by Homer Thompson
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5 minutes ago, Homer Thompson said:

I remember being very excited for FML, then enjoying it for a bit, then being really frustrated with it and giving up. I don't really remember why though. 

I was pretty heavily involved with it at the time, think I ended up being a mod in a couple of gameworlds.  The main issue the whole thing had was that you opened a gameworld, and near enough 1000 rabid users descended on it.  Sometimes new, but more often as time went on, people that wanted a second (or third or fourth) team.  For a few weeks it was brilliant.  You usually had something to do each time you logged on and you were getting proper human vs human battles.

Then fast forward a few weeks, and a lot of the players have dropped out and stopped paying.  That 1000 player Gameworld probably has about half, and you start to get more and more games that time out and end up with you playing the AI.  Fast forward another few weeks and you're probably down to about 100 active players if you're lucky, and your daily gameplay is logging on to play a few AI games then waiting until the next day.  

They never really solved the issue of inactive accounts, and that killed every single gameworld they had.  But as a continuing subscription service, how do you end up solving it?  You could merge worlds but that can only happen so many times.  You're always going to have natural attrition.  I'd like to see them give it another shot with all the lessons they learned, but it would be a risky move, and why bother with risk when you've got a very safe profitable bet with the main FM?

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14 minutes ago, forameus said:

I was pretty heavily involved with it at the time, think I ended up being a mod in a couple of gameworlds.  The main issue the whole thing had was that you opened a gameworld, and near enough 1000 rabid users descended on it.  Sometimes new, but more often as time went on, people that wanted a second (or third or fourth) team.  For a few weeks it was brilliant.  You usually had something to do each time you logged on and you were getting proper human vs human battles.

Then fast forward a few weeks, and a lot of the players have dropped out and stopped paying.  That 1000 player Gameworld probably has about half, and you start to get more and more games that time out and end up with you playing the AI.  Fast forward another few weeks and you're probably down to about 100 active players if you're lucky, and your daily gameplay is logging on to play a few AI games then waiting until the next day.  

They never really solved the issue of inactive accounts, and that killed every single gameworld they had.  But as a continuing subscription service, how do you end up solving it?  You could merge worlds but that can only happen so many times.  You're always going to have natural attrition.  I'd like to see them give it another shot with all the lessons they learned, but it would be a risky move, and why bother with risk when you've got a very safe profitable bet with the main FM?

I realise, by buying the game every year despite it not changing, I am part of the problem not the solution :(

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1 hour ago, Homer Thompson said:

I realise, by buying the game every year despite it not changing, I am part of the problem not the solution :(

 

Och, I wouldn't worry about it, you're certainly not alone in that.  Way I see it, with a lot of games it's just a personal sum in your head.  If you spend your 30/40/50 quid (or fucking 70 for modern AAA games...f**k sake), are you going to get your money's worth?  Even though I've really not gotten along with a lot of the recent FM releases, most of the time I know I'm going to get a huge number of hours out of it, and enjoy most of them.  With FIFA it's different, and their approach has completely turned me off, so I'm not getting their effort.

Neither action is really going to change anything in the wider sense - FIFA will continue to be a casino wrapped up in something approaching a football game, and FM will continue to be good but not quite as good as it could be.  And I'll be richer in time and money for skipping the former.

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3 hours ago, Lyle Lanley said:

Dylan Levitt transfer value is between £8.8M and £14.5M. :lol: 

This is something I was hoping they would change, the valuations in FM22 are an absolute joke. You didn't even need to go that many years into a save and every youth player at an English club is worth about £30M despite never playing a first team game. I get it's supposed to reflect real life and the stupid fees we see there but there's guys who'd struggle to get a game for St Mirren being touted for 10s of millions. 

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I quite often go Scotland and it’s so annoying how often a guy comes through at x club in scotland. Straight into national squad, brilliant. Then get a move to an English team and dont play for 3 years. They should be loaning them out or something to make it a bit more realistic. Mctominay also, always, goes about 4 seasons playing 0 games at club level

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13 hours ago, Brother Grimm said:

Can anyone confirm if they have finally managed to get the Scottish Cup right? Been wrong for years with teams who shouldn't be in it etc in there. Anyone able to get a screen grab of the first seasons prelim and first rounds?

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Edited by CM.
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9 hours ago, Tartan Dave said:

I’m about 8 seasons into a scotland save if anyone wants to see any players ratings. Lennon Miller and Daniel Kelly have ended up really good

Alex Ferguson, who starts at St Johnstone, would be interesting.

Incredibly highly rated IRL and in my save is also high potential, but no idea if some of his attributes are random or not.

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1 hour ago, RandomGuy. said:

Alex Ferguson, who starts at St Johnstone, would be interesting.

Incredibly highly rated IRL and in my save is also high potential, but no idea if some of his attributes are random or not.

Ended up pretty pish in this one. Included a few of the guys who are of note. I reckon if yoh did a save and got your hands on any of these lads you could make them decent. Same with Bavidge at aberdeen

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Id definitely hold off on long saves just now.

Completed my first season with Saints, and Mulgrew scored 16 goals for United, 7 of them free kicks, and Obileye got 15 for Livingston, most of them penalties. Miovski at Aberdeen got close to 30 league goals, cant remember if he reached it or not now.

Definitely things needing balanced.

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5 hours ago, RandomGuy. said:

Id definitely hold off on long saves just now.

Completed my first season with Saints, and Mulgrew scored 16 goals for United, 7 of them free kicks, and Obileye got 15 for Livingston, most of them penalties. Miovski at Aberdeen got close to 30 league goals, cant remember if he reached it or not now.

Definitely things needing balanced.

Yeah I think corners are a bit broken so defenders are scoring a lot, but strikers are going wild currently, Johnny Kenny scored 36 goals in a season for Queens Park fs.

Edited by Scotty Tunbridge
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