Aaru's Awakening (PS4, 2015)
Aaru's Awakening is a 2D platformer. You jump, double jump and fire an orb which you can then teleport yourself to. You play as Aaru, a creature awoken by Dawn for the purposes of upsetting the order and balance of the world, defeating his brothers Day, Dusk and Night.
I love this game. It's short. There are twenty levels and gold, silver and bronze target times for you to beat. Playing each level until I golded them took me five hours, at most. The levels get a bit longer and more complex the further into the game you go, but checkpoints are frequent and there are only one or two sequences which can get frustrating. The gameplay is consistent and just the right mix of challenging and rewarding.
The biggest problem with level design is the amount of occasions where you have to jump or teleport into an area you can't really see. There's no way of getting through areas like this without trial and error which doesn't feel right to me. The checkpoints make it easy to do this without losing too much time, and it allows you to revisit levels and set better and more satisfying times, but when you see a level for the first time it can feel a leap of faith is your only way forward. Considering the precise nature of platforming as a genre and certain parts of this game especially, this really happens too often.
The best part of this game is the aesthetic. Everything about it is perfect. The game's story is told in narrated cutscenes before and after boss fights. Every part of art in the game is hand-drawn. The characters, environments and multi-layer backgrounds are all exquisitely complex and detailed. The backgrounds especially are remarkable, I could have shown you dozens of pictures of them and not really done justice to how intricate they are. The range of rich colours alone is amazing, seeing the way they come together is consistently wonderful.
The game is split into four sections - Dawn, Day, Dusk and Night. Each section has four levels and a final boss fight. Each area has its own colour palette, so although there's not much of it the content feels rich and varied. As I mentioned, the game's story bookends these boss fights with a child-like voice narrating the legend of the four brothers and how they were kept in balance, and how Dawn tried to upset this only for Aaru to start questioning his orders. This allows the game to take on a psuedo-mythical quality which makes everything feel important and significant. To the best of my knowledge it's not based on any real legends, but it's all so neatly contained and simply detailed that it all feels as it it's something you've been familiar with your whole life. The minimalist soundtrack complements this perfectly too, sitting nicely in the background the whole time yet also feeling more substantial if you actually sit and listen to it.
I have one criticism. The game loves a crash on the PS4 Pro. I finished the final boss fight four times. Every time I finished it in a gold time it crashed, so I had to do it three times to unlock all the trophies. I did it one last time deliberately setting a slow time and it worked, also registering my initial time. No idea what's going on there but this is literally the only bad thing I have to say about it.
If you can't play this it's honestly worth looking up playthroughs online just so you can see the artwork. There are few games I'd ever describe as perfect but this one is just short enough I might be able to. There's no time or content wasted, and what's there is some of the best you'll ever see.