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Miguel Sanchez

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Everything posted by Miguel Sanchez

  1. I really didn't need to discover that Walkers are part of some globalist conspiracy to make everyone forget their own reality.
  2. Anyway, my work haven't offered counselling but we are allowed to wear black, are allowed to take time if we're overcome by grief, and we're shut on Monday. Gawd bless are maj
  3. Souness trying to win back favour after calling football a mans game imo.
  4. Second episode was better, but it feels like something which would have produced a better episode if it happened in S2 or S3. All4 works fine on my PS4 but everyone I've ever heard mention it says its crap. Maybe I'm just lucky.
  5. The standard of moderator really has declined around here.
  6. Bit uncalled for this tbh. I agreed with your post and found it very entertaining.
  7. This is what the world looks like when Kinky praises the SNP First Minister of Scotland for refusing to follow the King's proclamation concerning Protestantism:
  8. Be nice if a sportsperson answered a question about the Queen by saying "I don't care"
  9. Latifi back down to 21st in a 20 driver championship
  10. Crofty still absolutely seething. Delicious.
  11. Danny Ric looking almost respectable this weekend, something stupid had to happen. Park it in the middle of the track, that'll do it.
  12. Week 37 update Two deaths this week. Up first (sort of) is the actor Marsha Hunt: Marsha Hunt dead: Actress blacklisted in Hollywood dies aged 104 | Metro News In a week of relics from a bygone age, it's sort of surreal to imagine the American attitude to communism in the mid-20th century. Hunt died at 104 so she's worth 21 Base Points for @buddiepaul, @JustOneCornetto and @tamthebam. I have no idea what I'd done to tam's scores on the list but he's fixed now. I'm also glad that Hunt has died, meaning I don't need to ask anyone picking her if they meant the woman who inspired Brown Sugar by the Rolling Stones. ============== Second death this week is.... anyone? I forget. I'm looking at the list and seeing nothing. Obituary: Queen Elizabeth II - BBC News I'm not going to add anything else about her specifically. Since I started running... since I started participating in the Dead Pool there are certain names who've always been there. There are probably names which will always pop up every year, and if I knew how to write a spreadsheet I'd be able to catalogue these things properly. The Queen is one of those names so persistent in the Dead Pool I can't really imagine getting in lists without her on them. Lots of people would have been leaving her on their teams without thinking about it. Now her and her man are dead, some others are going to have to step up. The Queen, apparently, was famed for being neutral on political subjects. I have tried to adopt something similar on P&B over the past year or so, attributing to myself a no doubt undeserved and unnecessary level of influence on the board. Something to consider with the royal family in mind I suppose - I'm just the same as you, who gives a f**k what I think. What I will say, however, is that I'm not surprised or put out by anything that's happened since she died. The media is as ghastly as it ever is (or was ever going to be). Charles was in the job about thirty seconds before showing his level of entitlement. The wailing, shrieking Great British Public are a product of themselves and I can't even mock that sort of behaviour. It's like a collective mental illness is suppressed until it can't be held in any longer, and something happens to bring it up. Outside of that, what else did people outraged by the coverage expect? Did you really think the football would be on when the country's greatest symbol of international recognition died? Did you expect her to die and it be forgotten the day after? It's surreal, it's frustrating, it's a stark reminder of inequality in a country that calls itself Great, and it's something unprecedented that was always going to produce this sort of reaction. If nothing else, consider what happened the last time the monarch died. Seventy years ago. You, reading this, do you remember or know what the country was like seventy years ago? Elizabeth Two died at 96, so she's worth 29 Base Points, 44 points for a Vice-Captain bonus and 58 points for a Captain. Those points are awarded as follows: Base Points: @Billy Jean King, @Blootoon87, @Bold Rover, @cdhafc1874, @dagane, @Desp, @djchapsticks, @Duszek, @Enigma, @Florentine_Pogen, @Hedgecutter, @HI HAT, @HTG, @Karpaty Lviv, @Les Cabbage, @LoonsYouthTeam, @paulathame, @pawpar, @Scorge, @scottsdad, @sleazy, @The_Craig, @The Master Vice-Captain: @Amarillo Bairn, @cambozpar, @Mark Connolly, @Melanius Mullarkay, @Moomintroll, @Raidernation Captain: @Aladdin, @ayrunitedfw, @BillyAnchor, @doulikefish, @ICTJohnboy, @invergowrie arab, @mizfit, @Oystercatcher, @pub car king, @smpar, @Soapy FFC, @The DA, @Willie adie As a result of that, the standings (hopefully) look like this: 1. Bishop Briggs 691 2. Indale Winton 635 3. chompmyroot 551 4. Ned Nederlander 496 5. JustOneCornetto 452 6. sparky88 445 7. Billy Jean King 411 8. gkneil 382 9. weirdcal 372 10. Arch Stanton 358 11. psv_killie 353 12. Sweaty Morph 342 13. Savage Henry 338 14. Moomintroll 337 15. mathematics, The DA 321 17. peasy23 318 18. The Master 273 19. The_Craig 266 20. scottsdad 262 21. Arbroathlegend36-0 255 22. pub car king 239 23. lichtgilphead 237 24. Arabdownunder 230 25. microdave 228 26. buddiepaul, thistledo 226 28. senorsoupe 219 29. Raidernation 218 30. Desp 217 31. pawpar 216 32. Melanius Mullarkey 207 33. Aim Here 205 34. Florentine_Pogen 202 35. Fuctifano, jimbaxters 196 37. blootoon87 180 38. tamthebam 168 39. thisal 160 40. cdhafc1874 159 41. Mark Connolly 153 42. gingette 150 43. ayrunitedfw 140 44. Lofarl 127 45. HI HAT 122 46. sleazy 121 47. willie adie 115 48. Scorge 114 49. nessies long lost ghost, The Naitch 113 51. Hamish's Passenger, speckled tangerine 112 53. Les Cabbage 111 54. Miguel Sanchez 105 55. Bully Wee Villa 104 56. djchapsticks, Enigma 81 58. cambozpar 74 59. The Hologram 73 60. ThomCat 69 61. paulathame 63 62. D.V.T., Karpaty Lviv, qos_75 59 65. Aladdin, BillyAnchor, doulikefish, ICTJohnboy, invergowrie arab, mizfit, Oystercatcher, smpar, Soapy FFC 58 74. Cardinal Richelieu, get_the_subbies_on, Lex, RossBFaeDundee 52 78. Ray Patterson 47 79. Amarillo Bairn 44 80. Bert Raccoon, statts1976uk 39 82. 10menwent2mow 34 83. Bold Rover, dagane, Duszek, Hedgecutter, HTG, LoonsYouthTeam 29 89. Everyone else 0 The spreadsheet has also been updated with these scores: https://docs.google.com/spreadsheets/d/1mup1IJllKHs0a47J8G6IXUkvShJrV28Iuc-Kkn7RKuo/edit?usp=sharing
  13. I fucking knew he reminded me of someone. Thank you.
  14. What Remains of Edith Finch (PS4, 2017) In the Annapurna Interactive Deluxe Limited Edition, What Remains of Edith Finch is introduced with a word from its creator: Like I'll have heirs or bookshelves. I played What Remains of Edith Finch almost two years ago and I didn't write it up at the time. I didn't feel like I had anything to say about it. Playing it again now, I felt like I might have something to say about it. The problem is, the Queen died about two hours after I finished it and sort of diverted my attention. I'll do my best, I suppose. What Remains of Edith Finch is a walking simulator narrated by Edith, the last of the Finch family. Odin Finch moved the family home from Scandinavia to Orcas Island off Washington State. The house capsized and sank just before they reached land, so they built a new one and several generations of Finches lived in it over the years. Most of them died in mysterious circumstances leading to Dawn, Edith's mother, sealing all their rooms shut. Edith's narration comes back to the house several years after the two of them abandoned it and great grandma Edie at the same time. I'm not sure if it says anything that while thinking about how to write this game up that I haven't spared any thought for justifying or explaining the term walking simulator. I don't mind it, as a concept or a descriptor. The term is appropriate, and the genre is as valid as any other. There's nothing remarkable deployed here. You walk around at a singular pace, there are occasional contextual moments of interaction with the environment, some to progress the story and some to just hear a bit of information. Sometimes the movement changes in the context of the story, sometimes the interactive parts do, but it's pretty consistent throughout. The use of text to display what the narrator says is interesting. They act as subtitles, but while they appear on screen as they're spoken they're usually broken or brushed away by some movement of the player. We learn early on that Edith is documenting what she sees, says and thinks in a diary so this is an effective connection between the inner monologue we're exposed to and the environment which is provoking it. The overall tone of the Finch house and Edith's movements through it is a sort of still gentleness, so the words appearing as a semi-interactive object doesn't feel out of place. The aspect of the game which had the most effect on me this time and made me write this was the house, so I should talk about that. On her walk up to it Edith says she always hated it growing up. I can see why. The whole game has the air of a surreal fairytale about it and the physical structure of the house is probably the best representation of this. As generations of Finches entered it new bits were built on top in increasingly impossible fashion. It looks like a child's drawing of a house from the outside, and as you progress through it it feels this way up close. Inside the house is just... close. It's narrow, tight and every available space is lined with books. Most of them have individual titles, and some of them even have real titles which reflect the things you're seeing in the rooms. It all feels very profound and deliberate. If Edith didn't like growing up there in a weird house in the middle of nowhere, I think I would have. As I played and slowly walked the narrow corridors I genuinely had moments of childlike wonder, where I felt some vague half-memory of wanting to be or being in a home where I was lost, overwhelmed by the scale and sense of personal or familial history which to me was all-encompassing. The Finch family felt important, and their home did too. The outside felt just as grandiose. The coastal setting made me think of a gothic version of The Great Gatsby, with the remnants of the former house visible in the water (red light rather than green light) and the surrounding bay grey and oppressive rather than majestic and hopeful. As you go through the individual stories of each Finch in and outside of the home you find the surroundings just as surreal and improbable as the interior. As a walking simulator the game really shines here, because each new thing you discover heightens to the importance of what you've already learned while still pushing you forward to add to it. Technically, the game is alright. On a graphical level it's not ultra high quality, but the more reserved detail and colouring level works. It makes everything feel... I think cosy is the right word. Close. Familiar. This does pose some problems though, as there's very little colour in the game and the whole thing is actually quite dull. I had to turn the brightness up several notches to be able to see my way around and this ended up bleaching out some of the dimmer areas you explore. I know I said it's a grey, dingy sort of area but at times it feels like the game goes too far in one direction and ends up suffering for it. This is most apparent when Edith's commentary takes us to the rooms of her dead family members. Many of these feature bold, bright colours, but that's irrelevant really in a technical context. In an impossible house, the stories of what happened to the Finches are equally unbelievable. I don't want to spoil what happens to any of them but one thing I do remember from my first time playing this game which differed now was how sad they all made me feel. Not because people died or other people grieved, but there seemed to be a real sense of loss and waste. Some of the Finches have more tragic tales than others. Some have more sombre tales than others. Like Walter, who shut himself underground for thirty years. Lewis, who at 21 was so unfulfilled in his life he retreated entirely into his imagination. Gregory, who produced every parent's worst nightmare. You get small glimpses into the lives (and deaths) of these people that last minutes at most yet somehow you fell profoundly affected by what happened to them. The strength of the setting and the notion of both the house and the family as a distinct character here is prominent, as everything builds up and you realise how significant everything was in the history of this strange family. The game is fairly short - two hours or so, I think - so I don't want to detail too much of the story here. I think this is the sort of game where your reaction to it depends on the life you've led, or even where you are in it when you play. I'm broadly the same as I was two years ago yet I found this more affecting second time around, having remembered very little of the details. Everything about the game just feels important somehow. I don't think that happens very often.
  15. Crouchy with some proper sense here. What a chance for the Barclays to show this message to the world. What an image it would be when it definitely, definitely happened like this.
  16. Trying to figure out when it'll be funniest to say she's only famous because of her family and isn't getting any points
  17. Two nights of Mogwai at the Barras for a nice Christmas present. I can feel the deafness coming on already.
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