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Miguel Sanchez

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Everything posted by Miguel Sanchez

  1. Bit damp outside for a walk to the Hydro. Hopefully there's not that many people already there. I'll be wearing a New Order tshirt if anybody wants to admit to being from Pie and Bovril.
  2. I'm beginning to think Sargeant had never actually set foot in a car before this season.
  3. The running order for this last night was interesting Celtic win 3-0 at Livingston St. Mirren win 1-0 at home Dundee/Kilmarnock 2-2 draw with a stoppage time equaliser and two red cards At least Dick Foster's jumpers have calmed down.
  4. Week 38 update Nothing. People have picked Barry Bennell in the past years and I thought there would be a nice interruption to the old people posting buses, but apparently not.
  5. They're playing the Hydro tomorrow night. So here's a thread. In no particular order. City Middle About Today Terrible Love Don't Swallow the Cap Oblivions
  6. Don't worry, you won't learn anything about rugby from watching this. You might hurt your back cringing though.
  7. How do you think I feel? I've lived within sight of the stadium my entire life and I only realised two weeks ago that it's Copland, not Copeland. I'm adamant it got changed and everybody's lying to me. Like Walkers changing the colours of salt and vinegar/cheese and onion.
  8. Arm the staff with iron bars and immunity from prosecution. That would work.
  9. You are very similar to several banned posters who joined, posted in the same way, and were banned for the same reason: - A user name with a possessive noun, adjective and another noun. The original of these was "Durie's Air Freshner" which is why people are calling you Durie. - Default avatar. - Joining a forum about Scottish football and posting almost exclusively in the non-football sections. - That "same way" being extremely bad faith trolling about a political or religious issue. - Continually posting and complaining about being abused, rather than doing what 99% of newly signed up posters to a website would do in this situation and just leaving. Handily, whether or not you are this same gimp who has one of the most boring trolling styles I've seen in nearly twenty years on the internet, it doesn't matter. The solution is the same. Shut the f**k up.
  10. P&B has started leaking into my youtube recommendations:
  11. Transistor (PS4, 2014) Transistor is a 2.5D sort of turn-based RPG set in the futuristic city of Cloudbank. You play as Red, a popular singer who goes out one night and loses her voice. On the same night she pulls a sword out of a dead guy lying on the street, and the sword talks to her. She then spends the next few hours fighting through the city against the Process, an assortment of robotic creatures that pop up, and trying to find out what she can about the Camerata, a secretive group which is responsible for it. I think I've done quite a good job of explaining the story of the game there. I've tried harder to explain it than the game ever does. It's quite hard to even try and explain Transistor because in addition to it definitely being a story told through showing rather than telling, it's very short. To explain the entire story is to explain the 4-5 hours a single playthrough takes. This isn't necessarily an overall criticism but it took two playthroughs and a lot of reading and listening to properly appreciate what's going on. There are games which start in medias res and then there's this. You're dropped into pretty much everything right away. Who is Red? Why is the sword talking? Who are the people she's encountering along the way and taking new powers for the sword from after killing them? Who are the Camerata, and why is there nobody else around? What is the Process? Why do none of the computer terminals you find which ostensibly offer citizens votes on things like what the weather should be or what colour the sky should be ever offer a meaningful response? Why doesn't Red feel safe responding to them honestly? Why are all of the abilities you unlocked named like computer programming commands, and why is the combat explained so poorly? With all of that said, I don't want to explain all of it. It would ruin the game. I will say that all of that is explained. The combat isn't really, trial and error is the point but there's still little explanation to start you off. But I'll come to that later. The game's length helps it a lot, because while the story and characterisation are deliberately obtuse, you'll uncover it all quickly enough to feel as if you're always uncovering interesting details. There's no real telling as you play how long things will take, but there's a constant sense of progress to keep you going, even if you don't necessarily understand everything you find as you go. Combat is probably the most interesting thing about the game. As you progress you unlock Functions. Functions can be used in three ways. Active Functions work as attacks. You press a button and do a thing to an enemy. Passive Functions alter an Active Function. You can apply two of these at a time. Passive Functions provide... passive upgrades. With 16 Functions available (and the ability to stack the same Functions for extra strength) there's a wide range of combat options, and experimentation really is rewarded. By the end of a second playthrough you'll have discovered (or looked up) the one or two combinations which cheese every enemy encounter, but it's still more fun putting your own twist on things. Rather than just creating Functions and spamming them, the game also offers a Turn-based style where you can freeze the action and plan out a few moves, with a cooldown period after. The need for thought and planning is a nice change of pace, and you'll probably use this most of the time due to multiple enemies or wanting to avoid the delay after using a Function normally. Once a Turn is over you'll spend a few seconds running away from the Process waiting for the cooldown to end (unless you have Passive Functions to speed this up) which makes things feel a bit awkward, but on the whole trying to do as much damage as possible in a single turn is always a fun challenge. The enemy variety throughout the game is great for this too, with several different kinds of enemies posing very different challenges pretty much all the time. The amount of variety in the combat for a game this short is genuinely amazing. You could play games three times as long as this and not have this much choice on offer. In addition to the main story there are Test rooms you can enter to really make the most of combat. Speed tests where you have to beat enemies under a time limit, Performance tests where you have limited Functions and waves of enemies, that sort of thing. These really make the most of the combat, provided you've spent enough time with the game to understand it and not be overwhelmed. When it works, it's very rewarding. This is the third Supergiant Games game I've played after Hades and Bastion, two games very similar in their presentation and overall aesthetic. I tried not to, but naturally I compared it to them as I played. It's much more similar to Bastion in terms of length and the overall depth, but I think Transistor suffers a lot in terms of its setting. This happens in a few ways. Much is made of Cloudbank and how great the city and its people were. You don't meet any of them. You read about some of its greatest citizens on a text log, but that's it. It's hard to care about a setting like this when there's very little done to immerse you in it. The same goes for your actual progress too. The whole game is a completely linear path with very little to interact with. I suppose Red and the consciousness inside her sword know the city, but the player doesn't. Less here is definitely less rather than more. The art style is similar to Bastion - beautiful isometric backgrounds with a hand-drawn feel, but with much less detail there's much less to care about. Ultimately I think Transistor does a lot right and a lot wrong. It's very obtuse in its story and gameplay, although it's short enough that two full playthroughs (with a new game plus or 'Recurse') don't feel like an imposition, and they will explain everything if you pay attention. The gameplay itself is tremendously detailed and rewards a lot of time spent with it. The story, setting and characterisation is actually quite clever once you understand what's going on, although for pretty much the whole first playthrough you'll wonder when or if this moment of clarity is coming. The game looks and sounds great, although the city of Cloudbank and the central story conceit of what's happening to it always feels just out of reach of the player, as if you've come late to something fundamentally world altering and are just trying to pick up the pieces. The game is short enough to overcome these problems, which doesn't sound like the compliment it is, but despite enjoying and appreciating it I do think I wanted a bit more. Flawed, but still very good.
  12. I'm enjoying the tweets saying it looks like a Nike Cortez.
  13. Miguel Sanchez

    The Sopranos

    I'm rewatching. Paulie's car horn is the Godfather theme
  14. Once again "Not gonna lie" I didn't think you were. Now I do think you're dishonest. Stop being so insecure about sharing an opinion on something. People over the age of 13 actually say this unironically. I don't know if they're allowed out the house on their own.
  15. Perez going full Senna fan in Gran Turismo with this attempt at a pass.
  16. "His first win as a Ferrari driver" Crofty yet again justifying people who pay several hundred pounds a year for Sky.
  17. Outstanding stuff. What a drive from Sainz.
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