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Miguel Sanchez

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Everything posted by Miguel Sanchez

  1. If you want to get good and make lots of money, now is really the time to power through the Circuit Experiences until you gold them all.
  2. Because throbber is a troll who says contrarian things because he enjoys the reactions they get.
  3. All this has told me is you're rich enough to afford printing pictures that size in colour.
  4. I was at a gig at the weekend. One of the songs played before any bands came on was either a cover or a heavily-sampled version of Born Slippy by Underworld. Think not as heavy on the electric drum beats part but with an alternative/indie rock band kind of sound playing it. I can't remember if the regular lyrics were being sung or other ones, but I think it was different words. I've looked around the internet and can't find anything even really in this genre/style, never mind one that sounds like what I heard. The closest I've been able to find is this, which is similar in style to what I heard but not as heavy, there was definitely a lot more bass in the version that was on. Anyone got any ideas? Was I hallucinating?
  5. I was on it last week or so when someone posted it here but Galloway's twitter is genuinely exhausting to read, never mind maintain. Going down his timeline the last 100 tweets - either from himself, or retweets - have happened in the last 9 hours. Many of them have videos on them. How is it possible?
  6. Series 3 Episode 2: They're doing this again. James is doing a bit about buying a Ginster's Pasty being the most dangerous thing when driving because of how hot it is. You really could end this man's career with a compilation of things he said in the early days of this (of course you couldn't do this he since got more racist and attacked people because his dinner was cold and got a new deal the world isn't just)
  7. I've seen Linehan also issuing personal pleas to Musk this week to let them on twitter. Astonishingly tinpot.
  8. Could you name all or any of the stages at Glastonbury, or Reading & Leeds, or Download, or any other English music festival?
  9. I did not however figure out how Kilordle works.
  10. I don't think I'd go to my own wedding if it was in Florida tbh, f**k going to someone else's.
  11. Series 3 Episode 1: 92 grand for a Ford GT is a pretty good deal tbf James is scoffing at the introduction of the £1 Megabus because "they're taking the frills out of bus journeys." Apparently there was no lavatory on them, wonder when that changed.
  12. Project CARS (PS4, 2015) Right, Project Cars. Technically it's Project CARS but then technically it's Project Community Assisted Racing Simulator and I'm not typing that out every time. There are tracks, there are cars, there are events, there's a driving physics model and fully dynamic time and weather. There are cars from the 1960s onwards and there are tracks from all over the world, as well as several created just for this game. I played the Game of the Year Edition so I had all the DLC content, so I can't really comment about the size of the base game. I also started playing several years after release and even after Project Cars 2, so this is very much a retrospective review with that in mind. There are basically two things to actually discuss with this game, so I'll do them in order. First up is the gameplay. I spent the majority of my time playing with a wheel and pedals, so my experience is based on that. I briefly played with a controller a long time ago and it's manageable, but nowhere near as satisfying. There are lots of car classes in the game and each one has its own unique style and challenges to keep in mind. Trying to keep Jim Clark's Lotus pointed in the right direction is a fantastic experience, yet just as challenging as driving a modern Le Mans-winning Audi R18. Or their interpretation of a modern Formula 1 Car. Or a kart. Or any of the road cars in the game. With this many racing disciplines available and a career mode which encompasses all of them, you never really have the same experience any two times you play the game, which makes it all the more satisfying when you finally get to grips with a car. The level of detail that goes into the driving is huge too. There are lots of tuning options for the cars which I naturally ignored but which I'm sure some people on the internet get a lot out of. Tyre and brake temperature is modelled brilliantly, being features that need genuine attention no matter how long your race is. Being able to manage these is just as important as actually driving the car itself, and the result is extremely rewarding. The same goes for driving in wet conditions, with the right tyre choice and management being crucial. Factor in what I said about each car being its own unique challenges and this is probably the best racing sim I've played in terms of managing a car through conditions and driving style. In terms of looks you can tell this was a game released relatively early in the 8th generation of consoles. It's not a bad looking game and the lighting in particular is very striking especially as it changes during a race, but cars and environments can look a bit shiny. A bit low-detail. Not to the point of looking bad or out of place, but at times it feels like function rather than style was the overwhelming priority when designing everything. Maybe I'm just spoiled from all the time I've put into Gran Turismo Sport, but I think it's telling that a game which does offer full dynamic time and weather progression doesn't stun me. Again, this is me playing and writing about the game long after release. While the driving model for the car you're actually in is detailed and immersive, the game does have some problems in this regard. Collision physics are legitimately impossible to deal with. You can't drive wheel to wheel with any cars because if you touch you will become glued to that car and you will drive straight off the track. Doesn't matter if it's a road car, GT car, open wheel, kart, if you touch someone you're going off. Sadly this meant I couldn't really get any enjoyment from the AI difficulty slider because I couldn't actually afford to race anyone for fear of being driven to frustration about not actually being able to drive. This also adversely affects some cars more than others, because you really can't drive classic formula cars in these conditions. Factor in how much more sensitive to damage cars like that are and you're in for a really bad time. While the game offers complete freedom in creating your own races and race weekends with practice, qualifying and race times all adjustable as well as multi-class racing, to get the best out of these you're probably going to have to go into Career Mode which offers a structured rise through motorsport classes with invitational events thrown in throughout the in-game calendar. At the start of your career you pick a team in a class to race for throughout the year. Once that championship is completed you get more offers from higher levels, and as you complete championships and other invitational events you unlock even more which you can pick and choose from over each season. This structure is, in theory, great. It's great if you can understand it and follow it, if a bit repetitive unless you start skipping the always available invitational events on a year by year basis. I say in theory though because the layout of the menus here are terrible. At the start of a season there's a big deal made about the championship you've entered, but it could quite easily be a few months before you actually do a race in it. The whole thing just feels a bit unintuitive. I have a theory about bad design like this. The people making the game have become so familiar with the game that they don't notice when something isn't obvious or clearly explained, and it just falls by the wayside as a priority to fix. After enough years and seasons you do get the hang of it, but no matter what you achieve or how thoroughly you beat the championships on offer, there's never any real sense of achievement. Whether you win the entry-level karting championship or the Formula A World Championship you get the same reward. A short animation of a trophy, then an e-mail in your inbox which looks like every other one you get. Maybe the "social media feed" on the career homepage will finally sync up with the last event you entered. For a game which offers a sprawling, progressive career it all feels a bit short on consequence or significance, and it's a real shame. With my playing the GOTY edition in mind, I have to mention the rate at which you unlock and can enter career events. Even after about fifteen full seasons I didn't complete every championship or unlock every invitational event or series. As a result there are several cars and tracks I never had the chance to drive in Career Mode. It feels churlish - especially in a world where Gran Turismo 7 has recently released - to criticise a game for having so much content in it that it takes too long to unlock and access it all in the main game mode, but it just ties in to my previous point about the career structure being a bit unbalanced and directionless. I can't believe a game would include circuits like Road America, Watkins Glen, Laguna Seca and Sonoma along with an Indycar class and not somehow make a championship involving those a bigger focal point of the career. It's there, but I never unlocked it after 100+ hours, and it's not obvious how you can. This is just one example too, there's so much I feel like I missed out on, somehow. From what I know of Project Cars 2 this was addressed, so hopefully whenever I get around to writing that up I can be a lot more satisfied. If you want a game where you can drive a bunch of cars on a bunch of tracks with genuinely amazing and immersive conditions, with loads of settings to fiddle around with... Project Cars probably isn't now the game for you. Although it took me a while to reach this point and although I didn't properly devote myself to it, I'm still glad I did.
  13. "Choose flags" You're right, it's the SNP who do flegs.
  14. Covid: Young child development worrying, says Ofsted boss - BBC News Still, it's only a bit of cloth and it keeps people safe.
  15. Looking at the related tweets I discovered that Louis van Gaal has prostate cancer.
  16. Series 2 Episode 10: Jeremy has first espoused his theory that "you can't be a proper petrolhead unless you've owned an Alfa" after hearing that Alan Davies has one.
  17. Surely this would mean you don't have to test? Because listing ~every possible viral symptom~ would have the entire planet testing daily
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